Full Screen Teen
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Fullscreen, LLC was an American entertainment company which offered tools, services, and consultation to social media content creators and brands, multi-channel network. It was owned by Otter Media, which is now a subsidiary of Warner Bros. Discovery.[2][3]
Peter Chernin was a strategic partner and advisor since Fullscreen's inception.[12] In May 2011, the Chernin Group officially came on board as an investor. In the fall of 2014, the Chernin Group and AT&T's Otter Media acquired a controlling stake of Fullscreen, aligning with Otter Media's focus on youth media.[13][14][15]
In 2014, Fullscreen acquired the companies ScrewAttack and Rooster Teeth.[16][17] ScrewAttack now operates as a division of Rooster Teeth, continuing their Death Battle and Top10 series. In May 2015, Fullscreen acquired social media creative agency McBeard.[18][19]
That same year, Fullscreen rebranded itself as Fullscreen Media, consisting of three separate businesses: Fullscreen Creator Network, a management service that works with established and up-and-coming creators; Fullscreen Entertainment, which comprises Fullscreen Live, its subsidiary studio Rooster Teeth, Fullscreen Productions and its original subscription service; and Fullscreen Brandworks, a unit dedicated to branded content run by former Razorfish CEO Pete Stein.[20][21][22][23] In November 2015, Andy Forssell joined the company as COO.[24]
In 2016, Fullscreen launched a subscription video on demand app.[25][26] In addition to Roku, the subscription service was available for iPhone, iPad, Apple TV, Android phones and tablets, and Google Chromecast devices and was also available via Amazon Channels.[27][28][29] The app was available as a free trial to people who have AT&T.[30][31][32]
Aside from the talent network, Fullscreen's Video Labs team works with brands and entertainment companies to help them become more successful on YouTube.[33] In September 2016, Fullscreen subsidiary McBeard acquired Video Labs, rounding out the social offerings for the company to include social creative, insights, optimization, and distribution for clients.[18]
On August 11, 2020, Jukin Media announced partnerships with Fullscreen and BroadbandTV to provide their rosters of influencers and YouTubers exclusive discounts to Jukin's library, dedicated customer support, and early access to new features.[41]
On November 30, 2012, Fullscreen launched their Million Dollar Creator Fund committing one million dollars' worth of advertising and promotion to their creators. Every month, four channels within the Fullscreen network will be awarded up to $10,000 in pre-roll advertising and guerilla campaigns, in which Fullscreen will pay its other partners to promote the winning channels.[43][44][45][46]
1A majority of parents are concerned about the types of experiences their teen might encounter online. Roughly two-thirds of parents of teens (65%) say they worry at least some about their teen spending too much time in front of screens, including a third who worry a lot about this. Parents express comparable levels of concern about other potentially negative online experiences for their kids: About six-in-ten say they worry a lot or some about their teen losing the ability to have in-person conversations, sharing too much about themselves online, being bullied online or exchanging explicit messages.
4Most parents are confident they can guide their teen to make good decisions, both online and offline. The vast majority of parents believe they are capable of monitoring and advising their child on a number of subjects. Roughly nine-in-ten parents say they are very or somewhat confident in their ability to teach their teen about appropriate online behavior (90%), to keep up with what their teen does or experiences online (87%), or to know how much screen time is appropriate for their child (86%). Parents express similar levels of confidence when asked how familiar they are with the types of professional skills their teen needs in order to appeal to colleges or employers, teaching their teen about appropriate conduct related to dating and sex, and guiding them on how to distinguish between accurate and inaccurate information.
SBIRT can be utilized by many types of staff in a variety of settings. SBIRT uses a universal screening approach and intends to screen all people in a particular group (clinic, school, community center, etc). SBIRT incorporates screening for all types of substance use with brief interventions designed to guide participants in a conversation to identify goals and values, increase motivation to address problematic substance use, and set goals for improving health. Individuals who need a higher level of care can be identified and referred to specialty supports and services as needed.
Screening quickly assesses the severity of substance use and identifies the appropriate level of treatment. The following approved screening tools include tools developed for the general population as well as tools that have been developed and validated for specific populations: adolescents, older adults, and pregnant persons.
A pre-screen, also known as a brief screen, is defined by SAMHSA as \"a rapid, proactive procedure to identify individuals who may have a condition or be at risk for a condition before obvious manifestations occur.\" It involves short questions relating to alcohol and drug use and can be administered prior to beginning a full screening. Many SBIRT providers ask individuals the pre-screening questions first and then ask the full screening questions if the pre-screen is positive.
Full screening tools are administered after an individual has screened positive on a pre-screen or may be administered alone. Full screening tools ask a validated series of questions that assess the severity of an individual's substance use. Depending on the tool being used, full screens can be administered as written self-reports, or as part of a verbal interview.
ASSIST description: Developed by the World Health Organization (WHO) and an international team of substance use researchers, the Alcohol, Smoking and Substance Involvement Screening Test (ASSIST) screens for all levels of problem or risky substance use in adults. The ASSIST consists of eight questions covering tobacco, alcohol, cannabis, cocaine, amphetamine-type stimulants (including ecstasy) inhalants, sedatives, hallucinogens, opioids and 'other drugs'.
The CRAFFT screens youth under 21 for alcohol and other drug use and is recommended by the American Academy of Pediatrics.Version 2.1 has three questions which screen for alcohol and other drug use. The 2.1+N version has four questions including a screening question for tobacco use and vaping. There are self-administered and clinician interview versions of the CRAFFT. It is available in English and Spanish.
Quick tip: Mac users can also click the small green dot in the top-left corner of the Chrome window. This button is available in most Mac applications and will make your apps take up the entire screen. Clicking the same dot will exit full screen mode as well.
The majority of teenagers bring some kind of technology into the bedroom, adding to the amount of screen time they get each day and affecting multiple areas of their lives. Experts are becoming increasingly concerned about the effects of blue light from these electronic devices on the sleep-wake cycle. An estimated 2 in 3 teenagers regularly sleep less than the recommended amount, and screen time may be responsible for sleep deprivation and other problems.
Smartphones, tablets, computers, television screens, and some e-readers give off short-wavelength blue light that is very similar to sunlight. Not only does this light make people more alert, it also deceives the body into thinking it is still daytime.
Screen time is linked to a host of insomnia symptoms in teenagers. By delaying the release of melatonin, screen time lengthens the time it takes to fall asleep and leads to less restful sleep overall. As the majority of teens have strict school start times, a later bedtime typically results in fragmented sleep and increased next-day sleepiness. Over time, consistently late weekday bedtimes and catch-up sleep on the weekend disrupt the circadian rhythm.
Scientists believe that children and adolescents may be extra sensitive to the effects of blue light because their eyes let more light in Trusted Source National Library of Medicine, Biotech Information The National Center for Biotechnology Information advances science and health by providing access to biomedical and genomic information. View Source . For this reason, limiting evening screen time for children and adolescents is especially important to prevent sleep problems.
In addition to suppressing melatonin levels, screen time for teens may directly reduce sleep time. Engaging in exciting content before bedtime or using social media Trusted Source National Library of Medicine, Biotech Information The National Center for Biotechnology Information advances science and health by providing access to biomedical and genomic information. View Source can boost alertness and impede sleepiness. Alertness and melatonin levels can also be affected by passive technology, such as a television running in the background or a smartphone that emits sounds, vibrations, and light.
There is some debate about if screen time actually causes insomnia in teens, or if teens who have trouble sleeping are more likely to use screens at night. To make matters more complicated, excessive mobile phone use has been linked to symptoms of depression and anxiety Trusted Source National Library of Medicine, Biotech Information The National Center for Biotechnology Information advances science and health by providing access to biomedical and genomic information. View Source , which are additional risk factors for insomnia. It may be that sleep, screen time, and negative emotions interact to exacerbate unhealthy behaviors. 59ce067264
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